Skip to main content

StrategyTag

Enum StrategyTag 

Source
pub enum StrategyTag {
Show 14 variants UserHint, Exact, ExactSuffix, EdgeLabel, Alias, TokenSimilarity, DescriptionSimilarity, TypeSignature, WrapUnwrap, Coerce, Neighborhood, WlRefinement, Structural, Llm,
}
Expand description

Tag identifying which strategy produced an anchor.

Variants§

§

UserHint

User-supplied correspondence.

§

Exact

Kind-compatible name equality.

§

ExactSuffix

Kind-compatible terminal dot-segment equality. Recovers anchors for namespaced identifiers that share the same local prop or field name under disjoint prefixes.

§

EdgeLabel

Same-label same-kind edge on each side with compatible child vertex kinds. Catches pairs of children reached via labeled edges whose parents have disjoint identifiers.

§

Alias

Name match modulo alias dictionary + casing variants.

§

TokenSimilarity

Token-bag Jaccard + character-n-gram cosine above threshold.

§

DescriptionSimilarity

Token similarity of vertex descriptions (constraint sort description) above threshold. Only fires on schemas whose vertices carry description annotations.

§

TypeSignature

Matching sort carrier shapes (edge-kind signatures + cardinality).

§

WrapUnwrap

Wrap/unwrap detection between record shapes.

§

Coerce

Sort-coercion via a registered witness lens (Iso, Retraction, or Projection). Distinct from StrategyTag::TypeSignature so that conflict resolution ranks same-kind signatures above cross-kind bridges.

§

Neighborhood

Neighborhood propagation: child-pair scoring seeded from an already-aligned parent pair via edge-label similarity, edge-kind equality, kind-and-constraints compatibility, and degree overlap.

§

WlRefinement

Weisfeiler-Leman color refinement: structural signatures from iterated neighborhood hashing. Emits anchors for singleton color classes on both sides.

§

Structural

Pure degree-and-kind-signature matching (last resort).

§

Llm

LM-proposed alignment supplied by an external caller.

Implementations§

Source§

impl StrategyTag

Source

pub const fn priority(self) -> u8

Priority ordering over strategies. Higher is better.

The numbers are spaced rather than consecutive so a new strategy can be slotted between two existing ones without renumbering the table, and only their order is read: StrategyTag::rank is the position in that order, and the band arithmetic goes through the rank.

The table is uncalibrated. It encodes a judgement about which kind of evidence is stronger, not a measurement, and it has never been validated against labelled data.

Source

pub const fn rank(self) -> u32

Position in descending priority order, from 0 for the strongest tag to 13 for the weakest.

This is the index into PRIORITY_ORDER, and it is what the band arithmetic reads: the bands must partition [0, 1] exactly, which a spaced priority table cannot do and a dense rank can.

Source

pub fn band(self) -> (f64, f64)

The closed interval of aggregated evidence this tag can occupy, as (lo, hi).

The 14 tags cut [0, 1] into 14 bands of width 1/14 in descending priority order, and their union is the whole interval. An anchor’s confidence, capped by its provenance, positions it within its band and never outside it, which is what makes the priority ordering dominate confidence rather than merely break ties under it.

§The bands meet, they do not overlap

Both endpoints are attainable. A tag reaches its hi at capped confidence 1, and reaches its lo at capped confidence 0, so each hi is bit-identical to the lo of the band above it: all 13 adjacent boundaries coincide exactly. The bands are therefore closed intervals that meet at their endpoints rather than half-open intervals that are disjoint.

Nothing about the ordering is lost by that, because no band’s interior is reachable from another tag: priority dominance holds as , and a higher-priority anchor is never scored below a lower-priority one. What is lost is strictness at the seam. A strongest possible claim by one tag and a weakest possible claim by the tag above it aggregate to the same number, so the max within a family selects a tie rather than the higher-priority member. That case is reachable and not exotic: adjust_anchors_by_required_sets clamps to exactly 0 and 1, which is precisely where the seam is.

Source

pub fn ceiling(self) -> f64

The most aggregated evidence an anchor with this tag can ever carry, which is the top of its StrategyTag::band.

This is the quantity priority dominance is stated over: for tags a and b with a.priority() > b.priority(), every a anchor scores at least b.ceiling(), whatever the two confidences are.

Source

pub const fn family(self) -> Family

Which input this tag’s anchors are read from.

Family::of is the function the aggregation actually uses: it agrees with this one except on StrategyTag::Alias, whose two emission branches read two different inputs and are told apart by the anchor’s Anchor::provenance. This method reports the family of the leaf branch, which is the one the tag is named for.

§One family per tag, and why two candidates for a split did not get one

The partition is total and each tag lands in exactly one family, which is what makes the fixed-arity mean well defined. Two tags read inputs that arguably straddle a family boundary, and both are filed whole:

  • StrategyTag::Neighborhood is seeded from an already-aligned parent, so the identifier and edge-label evidence that produced the seed is already counted in those families. Filing it under Family::Structure is what stops it being counted twice.
  • StrategyTag::WrapUnwrap scores a correlated group of fields by how well their labels cover one another, so its confidence is entirely a label-coverage measure and Family::EdgeLabel is where it belongs. It selects a parent pair, which is why an identifier reading is tempting, but nothing about the parents’ own identifiers enters the number.

Splitting either would need a provenance that tells the branches apart, as Alias has. Both stamp a single provenance unconditionally, so Family::of could not act on a split even if one were wanted.

Trait Implementations§

Source§

impl Clone for StrategyTag

Source§

fn clone(&self) -> StrategyTag

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for StrategyTag

Source§

impl Debug for StrategyTag

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for StrategyTag

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Eq for StrategyTag

Source§

impl Hash for StrategyTag

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for StrategyTag

Source§

fn eq(&self, other: &StrategyTag) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl Serialize for StrategyTag

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for StrategyTag

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<D> OwoColorize for D

Source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
Source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
Source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
Source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
Source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
Source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
Source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
Source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
Source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
Source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
Source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
Source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
Source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
Source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
Source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
Source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
Source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
Source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
Source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
Source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
Source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
Source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
Source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
Source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
Source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
Source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
Source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
Source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
Source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
Source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
Source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
Source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
Source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
Source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
Source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
Source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
Source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
Source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
Source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
Source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
Source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
Source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
Source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
Source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
Source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
Source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
Source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
Source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
Source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
Source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
Source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
Source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
Source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
Source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.