Struct panoramix::elements::backend::ComponentOutput [−][src]
Trait Implementations
impl<ChildCpEvent: Clone, ChildCpState: Clone + Default + Debug + PartialEq, Child: Clone + VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent: Clone, ParentCpState: Clone> Clone for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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fn clone(
&self
) -> ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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&self
) -> ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
pub fn clone_from(&mut self, source: &Self)
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impl<ChildCpEvent, ChildCpState: Clone + Default + Debug + PartialEq, Child: VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent, ParentCpState> Debug for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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impl<ChildCpEvent, ChildCpState: Clone + Default + Debug + PartialEq, Child: VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent, ParentCpState> Default for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: Default,
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Child: Default,
impl<ChildCpEvent: Eq, ChildCpState: Eq + Clone + Default + Debug + PartialEq, Child: Eq + VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent: Eq, ParentCpState: Eq> Eq for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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impl<ChildCpEvent: Hash, ChildCpState: Hash + Clone + Default + Debug + PartialEq, Child: Hash + VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent: Hash, ParentCpState: Hash> Hash for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<ChildCpEvent: PartialEq, ChildCpState: PartialEq + Clone + Default + Debug, Child: PartialEq + VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent: PartialEq, ParentCpState: PartialEq> PartialEq<ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>> for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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fn eq(
&self,
other: &ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
) -> bool
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&self,
other: &ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
) -> bool
fn ne(
&self,
other: &ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
) -> bool
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&self,
other: &ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
) -> bool
impl<ChildCpEvent, ChildCpState: Clone + Default + Debug + PartialEq, Child: VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent, ParentCpState> StructuralEq for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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impl<ChildCpEvent, ChildCpState: Clone + Default + Debug + PartialEq, Child: VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent, ParentCpState> StructuralPartialEq for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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impl<ChildCpEvent, ChildCpState: Clone + Default + Debug + PartialEq, Child: VirtualDom<ChildCpEvent, ChildCpState>, ParentCpEvent, ParentCpState> VirtualDom<ParentCpEvent, ParentCpState> for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState>
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type Event = ChildCpEvent
type AggregateChildrenState = (ChildCpState, Child::AggregateChildrenState)
type TargetWidgetSeq = Child::TargetWidgetSeq
fn init_tree(&self) -> Child::TargetWidgetSeq
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fn reconcile(
&self,
other: &Self,
widget_seq: &mut Child::TargetWidgetSeq,
ctx: &mut ReconcileCtx<'_, '_, '_, '_, '_>
)
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&self,
other: &Self,
widget_seq: &mut Child::TargetWidgetSeq,
ctx: &mut ReconcileCtx<'_, '_, '_, '_, '_>
)
fn process_local_event(
&self,
_component_state: &mut ParentCpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Child::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<Self::Event>
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&self,
_component_state: &mut ParentCpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Child::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<Self::Event>
fn update_value(&mut self, other: Self) where
Self: Sized,
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Self: Sized,
fn process_event(
&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<CpEvent>
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&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<CpEvent>
Auto Trait Implementations
impl<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> RefUnwindSafe for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: RefUnwindSafe,
ChildCpEvent: RefUnwindSafe,
ChildCpState: RefUnwindSafe,
ParentCpEvent: RefUnwindSafe,
ParentCpState: RefUnwindSafe,
Child: RefUnwindSafe,
ChildCpEvent: RefUnwindSafe,
ChildCpState: RefUnwindSafe,
ParentCpEvent: RefUnwindSafe,
ParentCpState: RefUnwindSafe,
impl<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> Send for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: Send,
ChildCpEvent: Send,
ChildCpState: Send,
ParentCpEvent: Send,
ParentCpState: Send,
Child: Send,
ChildCpEvent: Send,
ChildCpState: Send,
ParentCpEvent: Send,
ParentCpState: Send,
impl<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> Sync for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: Sync,
ChildCpEvent: Sync,
ChildCpState: Sync,
ParentCpEvent: Sync,
ParentCpState: Sync,
Child: Sync,
ChildCpEvent: Sync,
ChildCpState: Sync,
ParentCpEvent: Sync,
ParentCpState: Sync,
impl<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> Unpin for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: Unpin,
ChildCpEvent: Unpin,
ChildCpState: Unpin,
ParentCpEvent: Unpin,
ParentCpState: Unpin,
Child: Unpin,
ChildCpEvent: Unpin,
ChildCpState: Unpin,
ParentCpEvent: Unpin,
ParentCpState: Unpin,
impl<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> UnwindSafe for ComponentOutput<ChildCpEvent, ChildCpState, Child, ParentCpEvent, ParentCpState> where
Child: UnwindSafe,
ChildCpEvent: UnwindSafe,
ChildCpState: UnwindSafe,
ParentCpEvent: UnwindSafe,
ParentCpState: UnwindSafe,
Child: UnwindSafe,
ChildCpEvent: UnwindSafe,
ChildCpState: UnwindSafe,
ParentCpEvent: UnwindSafe,
ParentCpState: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> AnyEq for T where
T: Any + PartialEq<T>,
T: Any + PartialEq<T>,
pub fn equals(&self, other: &(dyn Any + 'static)) -> bool
pub fn as_any(&self) -> &(dyn Any + 'static)
impl<T> AnyState for T where
T: Clone + Default + Debug + PartialEq<T> + 'static,
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T: Clone + Default + Debug + PartialEq<T> + 'static,
pub fn as_any(&Self) -> &(dyn Any + 'static)
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pub fn as_mut_any(&mut Self) -> &mut (dyn Any + 'static)
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pub fn dyn_clone(&Self) -> Box<dyn AnyState + 'static, Global>
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pub fn dyn_eq(&Self, &Box<dyn AnyState + 'static, Global>) -> bool
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fn print_type(&self)
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> RoundFrom<T> for T
pub fn round_from(x: T) -> T
impl<T, U> RoundInto<U> for T where
U: RoundFrom<T>,
U: RoundFrom<T>,
pub fn round_into(self) -> U
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,