pub struct ElementTuple_3<T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>, CpEvent = NoEvent, CpState = ()>(pub T0, pub T1, pub T2, pub PhantomData<CpState>, pub PhantomData<CpEvent>);Tuple Fields§
§0: T0§1: T1§2: T2§3: PhantomData<CpState>§4: PhantomData<CpEvent>Trait Implementations§
Source§impl<T0: Clone + Element<CpEvent, CpState>, T1: Clone + Element<CpEvent, CpState>, T2: Clone + Element<CpEvent, CpState>, CpEvent: Clone, CpState: Clone> Clone for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: Clone + Element<CpEvent, CpState>, T1: Clone + Element<CpEvent, CpState>, T2: Clone + Element<CpEvent, CpState>, CpEvent: Clone, CpState: Clone> Clone for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Source§fn clone(&self) -> ElementTuple_3<T0, T1, T2, CpEvent, CpState>
fn clone(&self) -> ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>, CpEvent, CpState> Debug for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>, CpEvent, CpState> Debug for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Source§impl<T0: Default + Element<CpEvent, CpState>, T1: Default + Element<CpEvent, CpState>, T2: Default + Element<CpEvent, CpState>, CpEvent: Default, CpState: Default> Default for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: Default + Element<CpEvent, CpState>, T1: Default + Element<CpEvent, CpState>, T2: Default + Element<CpEvent, CpState>, CpEvent: Default, CpState: Default> Default for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Source§fn default() -> ElementTuple_3<T0, T1, T2, CpEvent, CpState>
fn default() -> ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Returns the “default value” for a type. Read more
Source§impl<CpEvent, CpState, T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>> Element<CpEvent, CpState> for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<CpEvent, CpState, T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>> Element<CpEvent, CpState> for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
type AggregateChildrenState = (<T0 as Element<CpEvent, CpState>>::AggregateChildrenState, <T1 as Element<CpEvent, CpState>>::AggregateChildrenState, <T2 as Element<CpEvent, CpState>>::AggregateChildrenState, (), (), (), (), (), (), (), (), ())
type BuildOutput = ElementTupleData<<T0 as Element<CpEvent, CpState>>::BuildOutput, <T1 as Element<CpEvent, CpState>>::BuildOutput, <T2 as Element<CpEvent, CpState>>::BuildOutput, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, EmptyElementData<CpEvent, CpState>, CpEvent, CpState>
fn build( self, prev_state: Self::AggregateChildrenState, ) -> (Self::BuildOutput, Self::AggregateChildrenState)
Source§impl<T0: Hash + Element<CpEvent, CpState>, T1: Hash + Element<CpEvent, CpState>, T2: Hash + Element<CpEvent, CpState>, CpEvent: Hash, CpState: Hash> Hash for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: Hash + Element<CpEvent, CpState>, T1: Hash + Element<CpEvent, CpState>, T2: Hash + Element<CpEvent, CpState>, CpEvent: Hash, CpState: Hash> Hash for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Source§impl<T0: PartialEq + Element<CpEvent, CpState>, T1: PartialEq + Element<CpEvent, CpState>, T2: PartialEq + Element<CpEvent, CpState>, CpEvent: PartialEq, CpState: PartialEq> PartialEq for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: PartialEq + Element<CpEvent, CpState>, T1: PartialEq + Element<CpEvent, CpState>, T2: PartialEq + Element<CpEvent, CpState>, CpEvent: PartialEq, CpState: PartialEq> PartialEq for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Source§fn eq(&self, other: &ElementTuple_3<T0, T1, T2, CpEvent, CpState>) -> bool
fn eq(&self, other: &ElementTuple_3<T0, T1, T2, CpEvent, CpState>) -> bool
Tests for
self and other values to be equal, and is used by ==.impl<T0: Eq + Element<CpEvent, CpState>, T1: Eq + Element<CpEvent, CpState>, T2: Eq + Element<CpEvent, CpState>, CpEvent: Eq, CpState: Eq> Eq for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0: Element<CpEvent, CpState>, T1: Element<CpEvent, CpState>, T2: Element<CpEvent, CpState>, CpEvent, CpState> StructuralPartialEq for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Auto Trait Implementations§
impl<T0, T1, T2, CpEvent, CpState> Freeze for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0, T1, T2, CpEvent, CpState> RefUnwindSafe for ElementTuple_3<T0, T1, T2, CpEvent, CpState>where
T0: RefUnwindSafe,
T1: RefUnwindSafe,
T2: RefUnwindSafe,
CpState: RefUnwindSafe,
CpEvent: RefUnwindSafe,
impl<T0, T1, T2, CpEvent, CpState> Send for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0, T1, T2, CpEvent, CpState> Sync for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0, T1, T2, CpEvent, CpState> Unpin for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
impl<T0, T1, T2, CpEvent, CpState> UnwindSafe for ElementTuple_3<T0, T1, T2, CpEvent, CpState>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)Source§impl<CpEvent, CpState, ET> ElementExt<CpEvent, CpState> for ETwhere
ET: Element<CpEvent, CpState>,
impl<CpEvent, CpState, ET> ElementExt<CpEvent, CpState> for ETwhere
ET: Element<CpEvent, CpState>,
fn on<EventParam, Cb: Fn(&mut CpState, EventParam)>(
self,
callback: Cb,
) -> WithCallbackEvent<CpEvent, CpState, EventParam, Self, Cb>where
Self::Event: ParentEvent<EventParam>,
fn map_event<EventParam, EventReturn, Cb: Fn(&mut CpState, EventParam) -> Option<EventReturn>>(
self,
callback: Cb,
) -> WithMapEvent<CpEvent, CpState, EventParam, EventReturn, Self, Cb>where
Self::Event: ParentEvent<EventParam>,
CpEvent: ParentEvent<EventReturn>,
fn bubble_up<Event>(self) -> WithBubbleEvent<CpEvent, CpState, Event, Self>where
Self::Event: ParentEvent<Event>,
CpEvent: ParentEvent<Event>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more