Struct Animation

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pub struct Animation {
    pub fps: f32,
    pub object_name: String,
    pub property_name: String,
    pub frame_start: u32,
    pub frame_end: u32,
    pub frame_values: Vec<f32>,
}
Expand description

An animation for a single property of a single object.

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§fps: f32

The number of frames per second. Same as PropertiesAnimation::fps

§object_name: String

The unique name of the object.

§property_name: String

The name of the property.

§frame_start: u32

The first frame of the animation.

§frame_end: u32

The last frame of the animation (including).

§frame_values: Vec<f32>

The list of values for each frame starting with frame_start and ending with frame_end.

Implementations§

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impl Animation

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pub fn get_animation_value_at_time(&self, elapsed_time: f32) -> f32

Returns the value of the animation at the given time (in seconds).

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pub fn get_value_at_exact_frame(&self, frame: u32) -> f32

Returns the value of the animation at the given frame. If a frame is before the start of the animation, the first value is returned. If a frame is after the end of the animation, the last value is returned.

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pub fn get_interpolated_value_at_frame(&self, frame: f32) -> f32

Returns the value of the animation at the given frame. If a frame is before the start of the animation, the first value is returned. If a frame is after the end of the animation, the last value is returned. If a frame is between two frames (i.e. is not an integer), the value is linearly interpolated.

Trait Implementations§

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impl Clone for Animation

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fn clone(&self) -> Animation

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Animation

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fn eq(&self, other: &Animation) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Animation

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.