pub struct Animation {
pub object_name: String,
pub property_name: String,
pub frame_start: u32,
pub frame_end: u32,
pub frame_values: Vec<f32>,
}
Expand description
An animation for a single property of a single object.
The unique name of the object.
The name of the property.
The first frame of the animation.
The last frame of the animation (including).
The list of values for each frame starting with frame_start and ending with frame_end.
Performs copy-assignment from
source.
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Formats the value using the given formatter.
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This method tests for self and other values to be equal, and is used
by ==.
This method tests for !=. The default implementation is almost always
sufficient, and should not be overridden without very good reason.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self).
That is, this conversion is whatever the implementation of
From<T> for U chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.