pub struct PreferenceBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> PreferenceBuilder<S>
impl<S: State> PreferenceBuilder<S>
Sourcepub fn build(self) -> Preferencewhere
S: IsComplete,
pub fn build(self) -> Preferencewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn name(self, value: String) -> PreferenceBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: String) -> PreferenceBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
Sourcepub fn negate(self, value: YesNo) -> PreferenceBuilder<SetNegate<S>>where
S::Negate: IsUnset,
pub fn negate(self, value: YesNo) -> PreferenceBuilder<SetNegate<S>>where
S::Negate: IsUnset,
Sourcepub fn maybe_negate(
self,
value: Option<YesNo>,
) -> PreferenceBuilder<SetNegate<S>>where
S::Negate: IsUnset,
pub fn maybe_negate(
self,
value: Option<YesNo>,
) -> PreferenceBuilder<SetNegate<S>>where
S::Negate: IsUnset,
Sourcepub fn key(self, value: Vec<PreferenceKey>) -> PreferenceBuilder<SetKey<S>>where
S::Key: IsUnset,
pub fn key(self, value: Vec<PreferenceKey>) -> PreferenceBuilder<SetKey<S>>where
S::Key: IsUnset,
Sourcepub fn maybe_key(
self,
value: Option<Vec<PreferenceKey>>,
) -> PreferenceBuilder<SetKey<S>>where
S::Key: IsUnset,
pub fn maybe_key(
self,
value: Option<Vec<PreferenceKey>>,
) -> PreferenceBuilder<SetKey<S>>where
S::Key: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for PreferenceBuilder<S>
impl<S> RefUnwindSafe for PreferenceBuilder<S>
impl<S> Send for PreferenceBuilder<S>
impl<S> Sync for PreferenceBuilder<S>
impl<S> Unpin for PreferenceBuilder<S>
impl<S> UnwindSafe for PreferenceBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more