pub struct AndConditionBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> AndConditionBuilder<S>
impl<S: State> AndConditionBuilder<S>
Sourcepub fn build(self) -> AndConditionwhere
S: IsComplete,
pub fn build(self) -> AndConditionwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn name(self, value: String) -> AndConditionBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: String) -> AndConditionBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
Sourcepub fn or_condition(
self,
value: Vec<OrCondition>,
) -> AndConditionBuilder<SetOrCondition<S>>where
S::OrCondition: IsUnset,
pub fn or_condition(
self,
value: Vec<OrCondition>,
) -> AndConditionBuilder<SetOrCondition<S>>where
S::OrCondition: IsUnset,
Sourcepub fn maybe_or_condition(
self,
value: Option<Vec<OrCondition>>,
) -> AndConditionBuilder<SetOrCondition<S>>where
S::OrCondition: IsUnset,
pub fn maybe_or_condition(
self,
value: Option<Vec<OrCondition>>,
) -> AndConditionBuilder<SetOrCondition<S>>where
S::OrCondition: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for AndConditionBuilder<S>
impl<S> RefUnwindSafe for AndConditionBuilder<S>
impl<S> Send for AndConditionBuilder<S>
impl<S> Sync for AndConditionBuilder<S>
impl<S> Unpin for AndConditionBuilder<S>
impl<S> UnwindSafe for AndConditionBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more