Struct palette::Hsl
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pub struct Hsl<T: Float = f32> { pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, }
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
Methods
impl<T: Float> Hsl<T>
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Trait Implementations
impl<T: PartialEq + Float> PartialEq for Hsl<T>
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fn eq(&self, __arg_0: &Hsl<T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Hsl<T>) -> bool
This method tests for !=
.
impl<T: Debug + Float> Debug for Hsl<T>
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impl<T: Copy + Float> Copy for Hsl<T>
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impl<T: Clone + Float> Clone for Hsl<T>
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fn clone(&self) -> Hsl<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T: Float> Limited for Hsl<T>
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Hsl<T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<T: Float> Mix for Hsl<T>
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type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hsl<T>, factor: T) -> Hsl<T>
Mix the color with an other color, by factor
. Read more
impl<T: Float> Shade for Hsl<T>
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type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hsl<T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<T: Float> GetHue for Hsl<T>
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type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
Calculate a hue if possible. Read more
impl<T: Float> Hue for Hsl<T>
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fn with_hue(&self, hue: RgbHue<T>) -> Hsl<T>
Return a new copy of self
, but with a specific hue.
fn shift_hue(&self, amount: RgbHue<T>) -> Hsl<T>
Return a new copy of self
, but with the hue shifted by amount
.
impl<T: Float> Saturate for Hsl<T>
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type Scalar = T
The type of the (de)saturation factor.
fn saturate(&self, factor: T) -> Hsl<T>
Increase the saturation by factor
.
fn desaturate(&self, factor: Self::Scalar) -> Self
Decrease the saturation by factor
.
impl<T: Float> Default for Hsl<T>
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impl<T: Float> Add<Hsl<T>> for Hsl<T>
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type Output = Hsl<T>
The resulting type after applying the +
operator
fn add(self, other: Hsl<T>) -> Hsl<T>
The method for the +
operator
impl<T: Float> Add<T> for Hsl<T>
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type Output = Hsl<T>
The resulting type after applying the +
operator
fn add(self, c: T) -> Hsl<T>
The method for the +
operator
impl<T: Float> Sub<Hsl<T>> for Hsl<T>
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type Output = Hsl<T>
The resulting type after applying the -
operator
fn sub(self, other: Hsl<T>) -> Hsl<T>
The method for the -
operator
impl<T: Float> Sub<T> for Hsl<T>
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type Output = Hsl<T>
The resulting type after applying the -
operator
fn sub(self, c: T) -> Hsl<T>
The method for the -
operator