Struct palette::Lch
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pub struct Lch { pub l: f32, pub chroma: f32, pub hue: LabHue, pub alpha: f32, }
CIE L*C*h°, a polar version of CIE L*a*b*, with an alpha component.
L*C*h° shares its range and perceptual uniformity with L*a*b*, but it's a cylindrical color space, like HSL and HSV. This gives it the same ability to directly change the hue and colorfulness of a color, while preserving other visual aspects.
Fields
l: f32
L* is the lightness of the color. 0.0 gives absolute black and 1.0 give the brightest white.
chroma: f32
C* is the colorfulness of the color. It's similar to saturation. 0.0
gives gray scale colors, and numbers around 1.0-1.41421356 gives fully
saturated colors. The upper limit of 1.41421356 (or sqrt(2.0)
) should
include the whole L*a*b* space and some more.
hue: LabHue
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
alpha: f32
The transparency of the color. 0.0 is completely transparent and 1.0 is completely opaque.
Methods
impl Lch
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fn lch(l: f32, chroma: f32, hue: LabHue) -> Lch
CIE L*C*h°.
fn lcha(l: f32, chroma: f32, hue: LabHue, alpha: f32) -> Lch
CIE L*C*h° and transparency.
Trait Implementations
impl PartialEq for Lch
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fn eq(&self, __arg_0: &Lch) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Lch) -> bool
This method tests for !=
.
impl Debug for Lch
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impl Copy for Lch
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impl Clone for Lch
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fn clone(&self) -> Lch
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl ColorSpace for Lch
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Lch
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl Mix for Lch
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fn mix(&self, other: &Lch, factor: f32) -> Lch
Mix the color with an other color, by factor
. Read more
impl Shade for Lch
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fn lighten(&self, amount: f32) -> Lch
Lighten the color by amount
.
fn darken(&self, amount: f32) -> Self
Darken the color by amount
.
impl GetHue for Lch
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type Hue = LabHue
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<LabHue>
Calculate a hue if possible. Read more
impl Hue for Lch
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fn with_hue(&self, hue: LabHue) -> Lch
Return a new copy of self
, but with a specific hue.
fn shift_hue(&self, amount: LabHue) -> Lch
Return a new copy of self
, but with the hue shifted by amount
.
impl Saturate for Lch
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fn saturate(&self, factor: f32) -> Lch
Increase the saturation by factor
.
fn desaturate(&self, factor: f32) -> Self
Decrease the saturation by factor
.