Struct palette::Rgb [] [src]

pub struct Rgb {
    pub red: f32,
    pub green: f32,
    pub blue: f32,
    pub alpha: f32,
}

Linear RGB with an alpha component.

RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength. This version of RGB is based on sRGB, which is pretty much the standard RGB model today.

Conversions and operations on this color space assumes that it's linear, meaning that gamma correction is required when converting to and from a displayable RGB, such as sRGB.

Fields

red: f32

The amount of red light, where 0.0 is no red light and 1.0 is the highest displayable amount.

green: f32

The amount of green light, where 0.0 is no green light and 1.0 is the highest displayable amount.

blue: f32

The amount of blue light, where 0.0 is no blue light and 1.0 is the highest displayable amount.

alpha: f32

The transparency of the color. 0.0 is completely transparent and 1.0 is completely opaque.

Methods

impl Rgb
[src]

Creation from linear RGB.

fn linear_rgb(red: f32, green: f32, blue: f32) -> Rgb

Linear RGB.

fn linear_rgba(red: f32, green: f32, blue: f32, alpha: f32) -> Rgb

Linear RGB with transparency.

fn linear_rgb8(red: u8, green: u8, blue: u8) -> Rgb

Linear RGB from 8 bit values.

fn linear_rgba8(red: u8, green: u8, blue: u8, alpha: u8) -> Rgb

Linear RGB with transparency from 8 bit values.

fn linear_pixel<P: RgbPixel>(pixel: &P) -> Rgb

Linear RGB from a linear pixel value.

impl Rgb
[src]

Creation from sRGB.

fn srgb(red: f32, green: f32, blue: f32) -> Rgb

Linear RGB from sRGB.

fn srgba(red: f32, green: f32, blue: f32, alpha: f32) -> Rgb

Linear RGB from sRGB with transparency.

fn srgb8(red: u8, green: u8, blue: u8) -> Rgb

Linear RGB from 8 bit sRGB.

fn srgba8(red: u8, green: u8, blue: u8, alpha: u8) -> Rgb

Linear RGB from 8 bit sRGB with transparency.

fn srgb_pixel<P: RgbPixel>(pixel: &P) -> Rgb

Linear RGB from an sRGB pixel value.

impl Rgb
[src]

Creation from gamma corrected RGB.

fn gamma_rgb(red: f32, green: f32, blue: f32, gamma: f32) -> Rgb

Linear RGB from gamma corrected RGB.

fn gamma_rgba(red: f32, green: f32, blue: f32, alpha: f32, gamma: f32) -> Rgb

Linear RGB from gamma corrected RGB with transparency.

fn gamma_rgb8(red: u8, green: u8, blue: u8, gamma: f32) -> Rgb

Linear RGB from 8 bit gamma corrected RGB.

fn gamma_rgba8(red: u8, green: u8, blue: u8, alpha: u8, gamma: f32) -> Rgb

Linear RGB from 8 bit gamma corrected RGB with transparency.

fn gamma_pixel<P: RgbPixel>(pixel: &P, gamma: f32) -> Rgb

Linear RGB from a gamma corrected pixel value.

impl Rgb
[src]

Conversion to "pixel space".

fn to_linear<P: RgbPixel>(&self) -> P

Convert to a linear RGB pixel. Rgb is already assumed to be linear, so the components will just be clamped to [0.0, 1.0] before conversion.

use palette::Rgb;

let c = Rgb::linear_rgb(0.5, 0.3, 0.1);
assert_eq!((c.red, c.green, c.blue), c.to_linear());
assert_eq!((0.5, 0.3, 0.1), c.to_linear());

fn to_srgb<P: RgbPixel>(&self) -> P

Convert to an sRGB pixel.

use palette::Rgb;

let c = Rgb::srgb(0.5, 0.3, 0.1);
assert_eq!((0.5, 0.3, 0.1), c.to_srgb());

fn to_gamma<P: RgbPixel>(&self, gamma: f32) -> P

Convert to a gamma corrected RGB pixel.

use palette::Rgb;

let c = Rgb::gamma_rgb8(128, 64, 32, 2.2);
assert_eq!((128, 64, 32), c.to_gamma(2.2));

Trait Implementations

impl PartialEq for Rgb
[src]

fn eq(&self, __arg_0: &Rgb) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Rgb) -> bool

This method tests for !=.

impl Debug for Rgb
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for Rgb
[src]

impl Clone for Rgb
[src]

fn clone(&self) -> Rgb

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl ColorSpace for Rgb
[src]

fn is_valid(&self) -> bool

Check if the color's components are within the expected ranges.

fn clamp(&self) -> Rgb

Return a new color where the components has been clamped to the nearest valid values. Read more

fn clamp_self(&mut self)

Clamp the color's components to the nearest valid values.

impl Mix for Rgb
[src]

fn mix(&self, other: &Rgb, factor: f32) -> Rgb

Mix the color with an other color, by factor. Read more

impl Shade for Rgb
[src]

fn lighten(&self, amount: f32) -> Rgb

Lighten the color by amount.

fn darken(&self, amount: f32) -> Self

Darken the color by amount.

impl GetHue for Rgb
[src]

type Hue = RgbHue

The kind of hue unit this color space uses. Read more

fn get_hue(&self) -> Option<RgbHue>

Calculate a hue if possible. Read more

impl Default for Rgb
[src]

fn default() -> Rgb

Returns the "default value" for a type. Read more

impl From<Color> for Rgb
[src]

fn from(color: Color) -> Rgb

Performs the conversion.

impl From<Luma> for Rgb
[src]

fn from(luma: Luma) -> Rgb

Performs the conversion.

impl From<Xyz> for Rgb
[src]

fn from(xyz: Xyz) -> Rgb

Performs the conversion.

impl From<Lab> for Rgb
[src]

fn from(lab: Lab) -> Rgb

Performs the conversion.

impl From<Lch> for Rgb
[src]

fn from(lch: Lch) -> Rgb

Performs the conversion.

impl From<Hsv> for Rgb
[src]

fn from(hsv: Hsv) -> Rgb

Performs the conversion.

impl From<Hsl> for Rgb
[src]

fn from(hsl: Hsl) -> Rgb

Performs the conversion.