Struct palette::Hsl
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pub struct Hsl { pub hue: RgbHue, pub saturation: f32, pub lightness: f32, pub alpha: f32, }
Linear HSL color space with an alpha component.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: f32
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: f32
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
alpha: f32
The transparency of the color. 0.0 is completely transparent and 1.0 is completely opaque.
Methods
impl Hsl
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fn hsl(hue: RgbHue, saturation: f32, lightness: f32) -> Hsl
Linear HSL.
fn hsla(hue: RgbHue, saturation: f32, lightness: f32, alpha: f32) -> Hsl
Linear HSL and transparency.
Trait Implementations
impl PartialEq for Hsl
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fn eq(&self, __arg_0: &Hsl) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Hsl) -> bool
This method tests for !=
.
impl Debug for Hsl
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impl Copy for Hsl
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impl Clone for Hsl
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fn clone(&self) -> Hsl
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl ColorSpace for Hsl
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Hsl
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl Mix for Hsl
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fn mix(&self, other: &Hsl, factor: f32) -> Hsl
Mix the color with an other color, by factor
. Read more
impl Shade for Hsl
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fn lighten(&self, amount: f32) -> Hsl
Lighten the color by amount
.
fn darken(&self, amount: f32) -> Self
Darken the color by amount
.
impl GetHue for Hsl
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type Hue = RgbHue
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue>
Calculate a hue if possible. Read more
impl Hue for Hsl
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fn with_hue(&self, hue: RgbHue) -> Hsl
Return a new copy of self
, but with a specific hue.
fn shift_hue(&self, amount: RgbHue) -> Hsl
Return a new copy of self
, but with the hue shifted by amount
.
impl Saturate for Hsl
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fn saturate(&self, factor: f32) -> Hsl
Increase the saturation by factor
.
fn desaturate(&self, factor: f32) -> Self
Decrease the saturation by factor
.