Expand description
A tiny (4 bytes) struct that contains the state of a “virtual gamepad”, allowing a game to abstract the player input from the windowing back-end. It does not perform polling or querying the device, it simply stores the current and previous state.
Structs§
- DPad
- A simple virtual Game controller with only digital buttons.
Enums§
- Button
- A virtual gamepad button with a 0 or 1 state.