A tiny (4 bytes) struct that contains the state of a "virtual gamepad", allowing a game to abstract the player input from the windowing back-end. It does not perform polling or querying the device, it simply stores the current and previous state.
A tiny (4 bytes) struct that contains the state of a "virtual gamepad", allowing a game to abstract the player input from the windowing back-end. It does not perform polling or querying the device, it simply stores the current and previous state.