FrameHandle

Struct FrameHandle 

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pub struct FrameHandle<FRAME> { /* private fields */ }
Expand description

Handle to frame is returned when adding it to the view manager. Can be used to add listeners. (And potentially other manipulations of the frame are possible in the future)

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impl<STATE: 'static, FRAME: Frame<State = STATE>> FrameHandle<FRAME>

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pub fn listen<F, MSG>(&self, f: F)
where F: Fn(&mut FRAME, &mut STATE, &MSG) + Copy + 'static, MSG: 'static, FRAME: 'static,

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impl<STATE: 'static, FRAME: Frame<State = STATE>> FrameHandle<FRAME>

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pub fn register_receiver<F, MSG>(&self, f: F)
where F: Fn(&mut FRAME, &mut STATE, MSG) + Copy + 'static, MSG: 'static, FRAME: 'static,

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impl<FRAME> FrameHandle<FRAME>

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pub fn new( activity_id: ActivityId<FRAME>, div: DivHandle, region: Rectangle, ) -> Self

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pub fn activity(&self) -> ActivityId<FRAME>

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pub fn div(&self) -> &DivHandle

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pub fn region(&self) -> Rectangle

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pub fn set_z(&self, z: i32)

Define z-index property of HTML.

This might be necessary to ensure user input is processed by the intended frame. Drawing order for WebGL is not affected.

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impl<FRAME: Clone> Clone for FrameHandle<FRAME>

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fn clone(&self) -> FrameHandle<FRAME>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl<FRAME> Freeze for FrameHandle<FRAME>

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impl<FRAME> RefUnwindSafe for FrameHandle<FRAME>
where FRAME: RefUnwindSafe,

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impl<FRAME> Send for FrameHandle<FRAME>
where FRAME: Send,

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impl<FRAME> Sync for FrameHandle<FRAME>
where FRAME: Sync,

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impl<FRAME> Unpin for FrameHandle<FRAME>
where FRAME: Unpin,

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impl<FRAME> UnwindSafe for FrameHandle<FRAME>
where FRAME: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> Activity for T
where T: Any,