pub struct ShapeRenderer<'a> { /* private fields */ }
Expand description
A way to render complex shapes using the lyon API
Implementations§
Source§impl<'a> ShapeRenderer<'a>
impl<'a> ShapeRenderer<'a>
Sourcepub fn new(mesh: &'a mut AbstractMesh) -> ShapeRenderer<'a>
pub fn new(mesh: &'a mut AbstractMesh) -> ShapeRenderer<'a>
Create a shape renderer with a target mesh
Trait Implementations§
Source§impl<'a> FillGeometryBuilder for ShapeRenderer<'a>
impl<'a> FillGeometryBuilder for ShapeRenderer<'a>
Source§fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>,
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex( &mut self, vertex: FillVertex<'_>, ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Source§impl<'a> GeometryBuilder for ShapeRenderer<'a>
impl<'a> GeometryBuilder for ShapeRenderer<'a>
Source§fn begin_geometry(&mut self)
fn begin_geometry(&mut self)
Called at the beginning of a generation. Read more
Source§fn end_geometry(&mut self) -> Count
fn end_geometry(&mut self) -> Count
Called at the end of a generation.
Returns the number of vertices and indices added since the last time begin_geometry was
called.
Source§fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
Source§fn abort_geometry(&mut self)
fn abort_geometry(&mut self)
abort_geometry is called instead of end_geometry if an error occurred while producing
the geometry and we won’t be able to finish. Read more
Source§impl<'a> StrokeGeometryBuilder for ShapeRenderer<'a>
impl<'a> StrokeGeometryBuilder for ShapeRenderer<'a>
Source§fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>,
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex( &mut self, vertex: StrokeVertex<'_, '_>, ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Auto Trait Implementations§
impl<'a> Freeze for ShapeRenderer<'a>
impl<'a> RefUnwindSafe for ShapeRenderer<'a>
impl<'a> Send for ShapeRenderer<'a>
impl<'a> Sync for ShapeRenderer<'a>
impl<'a> Unpin for ShapeRenderer<'a>
impl<'a> !UnwindSafe for ShapeRenderer<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more