[−][src]Struct paddle::GpuVertex
A vertex for drawing items to the GPU
Fields
pos: Vector
The position of the vertex in space
tex_pos: Option<Vector>
If there is a texture attached to this vertex, where to get the texture data from
It is normalized from 0 to 1
col: Color
The color to blend this vertex with
z: f32
Z coordinate in range [-1,1]
Implementations
impl GpuVertex
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pub fn new(
pos: impl Into<Vector>,
z: f32,
tex_pos: Option<Vector>,
bkg: Background<'_>
) -> GpuVertex
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pos: impl Into<Vector>,
z: f32,
tex_pos: Option<Vector>,
bkg: Background<'_>
) -> GpuVertex
Create a new GPU vertex
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GpuVertex
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impl Send for GpuVertex
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impl Sync for GpuVertex
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impl Unpin for GpuVertex
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impl UnwindSafe for GpuVertex
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Blanket Implementations
impl<T> Activity for T where
T: Any,
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T: Any,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,