pub struct InMemoryActivityStorage { /* private fields */ }
Expand description

In-memory storage for activities

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impl InMemoryActivityStorage

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pub fn new() -> Self

Create a new InMemoryActivityStorage

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pub fn new_with_activity_log(activity_log: ActivityLog) -> Self

Creates a new InMemoryActivityStorage from an ActivityLog

§Arguments
  • activity_log - The ActivityLog to use
§Returns

A new InMemoryActivityStorage with the given ActivityLog

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pub fn get_activity_log(&self) -> PaceResult<ActivityLog>

Try to convert the InMemoryActivityStorage into an ActivityLog

§Errors

Returns an error if the mutex has been poisoned

Trait Implementations§

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impl ActivityQuerying for InMemoryActivityStorage

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fn list_activities_by_id( &self ) -> PaceOptResult<BTreeMap<ActivityGuid, Activity>>

Get all activities by their ID. Read more
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fn group_activities_by_duration_range( &self ) -> PaceOptResult<BTreeMap<PaceDurationRange, Vec<ActivityItem>>>

Group activities by predefined duration ranges (e.g., short, medium, long). Read more
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fn group_activities_by_start_date( &self ) -> PaceOptResult<BTreeMap<PaceDate, Vec<ActivityItem>>>

Group activities by their start date. This can help in analyzing how activities are distributed over time. Read more
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fn list_activities_with_intermissions( &self ) -> PaceOptResult<BTreeMap<ActivityGuid, Vec<ActivityItem>>>

Retrieve activities that have one or more intermissions, useful for identifying potential inefficiencies or breaks. Read more
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fn group_activities_by_keywords( &self, keyword_opts: KeywordOptions ) -> PaceOptResult<BTreeMap<String, Vec<ActivityItem>>>

Group activities based on keywords, e.g., category, tags, etc. Read more
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fn group_activities_by_kind( &self ) -> PaceOptResult<BTreeMap<ActivityKind, Vec<ActivityItem>>>

Group activities based on their kind (e.g., Task, Intermission). Read more
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fn group_activities_by_status( &self ) -> PaceOptResult<BTreeMap<ActivityStatus, Vec<ActivityItem>>>

Group activities by their status from the storage backend. Read more
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fn list_activities_by_time_range( &self, time_range_opts: TimeRangeOptions ) -> PaceOptResult<Vec<ActivityGuid>>

List activities by time range from the storage backend. Read more
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fn list_current_activities( &self, filter: ActivityFilterKind ) -> PaceOptResult<Vec<ActivityGuid>>

List all current activities from the storage backend matching an ActivityFilter. Read more
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fn list_active_intermissions(&self) -> PaceOptResult<Vec<ActivityGuid>>

List all active intermissions from the storage backend. Read more
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fn list_most_recent_activities( &self, count: usize ) -> PaceOptResult<Vec<ActivityGuid>>

List the most recent activities from the storage backend. Read more
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fn is_activity_active(&self, activity_id: ActivityGuid) -> PaceResult<bool>

Check if an activity is currently active. Read more
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fn list_intermissions_for_activity_id( &self, activity_id: ActivityGuid ) -> PaceOptResult<Vec<ActivityItem>>

List all intermissions for an activity id from the storage backend. Read more
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fn list_active_intermissions_for_activity_id( &self, activity_id: ActivityGuid ) -> PaceOptResult<Vec<ActivityGuid>>

Check if an activity currently has one or more active intermissions. Read more
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fn most_recent_active_activity(&self) -> PaceOptResult<ActivityItem>

Get the latest active activity. Read more
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fn most_recent_held_activity(&self) -> PaceOptResult<ActivityItem>

Get the latest held activity. Read more
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impl ActivityReadOps for InMemoryActivityStorage

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fn read_activity(&self, activity_id: ActivityGuid) -> PaceResult<ActivityItem>

Read an activity from the storage backend. Read more
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fn list_activities( &self, filter: ActivityFilterKind ) -> PaceOptResult<FilteredActivities>

List activities from the storage backend. Read more
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impl ActivityStateManagement for InMemoryActivityStorage

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fn end_activity( &self, activity_id: ActivityGuid, end_opts: EndOptions ) -> PaceResult<ActivityItem>

End an activity in the storage backend. Read more
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fn end_last_unfinished_activity( &self, end_opts: EndOptions ) -> PaceOptResult<ActivityItem>

End the last unfinished activity in the storage backend. Read more
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fn end_all_activities( &self, end_opts: EndOptions ) -> PaceOptResult<Vec<ActivityItem>>

End all activities in the storage backend. Read more
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fn hold_most_recent_active_activity( &self, hold_opts: HoldOptions ) -> PaceOptResult<ActivityItem>

Hold the most recent activity that is active in the storage backend. Read more
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fn end_all_active_intermissions( &self, end_opts: EndOptions ) -> PaceOptResult<Vec<ActivityGuid>>

End all active intermissions in the storage backend. Read more
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fn resume_activity( &self, activity_id: ActivityGuid, resume_opts: ResumeOptions ) -> PaceResult<ActivityItem>

Resume an activity in the storage backend. Read more
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fn hold_activity( &self, activity_id: ActivityGuid, hold_opts: HoldOptions ) -> PaceResult<ActivityItem>

Hold an activity in the storage backend. Read more
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fn resume_most_recent_activity( &self, resume_opts: ResumeOptions ) -> PaceOptResult<ActivityItem>

Resume the most recent activity in the storage backend. Read more
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fn begin_activity(&self, activity: Activity) -> PaceResult<ActivityItem>

Begin an activity in the storage backend. This makes the activity active. Read more
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impl ActivityStorage for InMemoryActivityStorage

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fn setup_storage(&self) -> PaceResult<()>

Setup the storage backend. This is called once when the application starts. Read more
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impl ActivityWriteOps for InMemoryActivityStorage

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fn create_activity(&self, activity: Activity) -> PaceResult<ActivityItem>

Create an activity in the storage backend. Read more
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fn update_activity( &self, activity_id: ActivityGuid, updated_activity: Activity, update_opts: UpdateOptions ) -> PaceResult<ActivityItem>

Update an existing activity in the storage backend. Read more
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fn delete_activity( &self, activity_id: ActivityGuid, delete_opts: DeleteOptions ) -> PaceResult<ActivityItem>

Delete an activity from the storage backend. Read more
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impl Clone for InMemoryActivityStorage

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fn clone(&self) -> InMemoryActivityStorage

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InMemoryActivityStorage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InMemoryActivityStorage

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<ActivityLog> for InMemoryActivityStorage

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fn from(activities: ActivityLog) -> Self

Converts to this type from the input type.
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impl From<InMemoryActivityStorage> for StorageKind

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fn from(v: InMemoryActivityStorage) -> StorageKind

Converts to this type from the input type.
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impl SyncStorage for InMemoryActivityStorage

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fn sync(&self) -> PaceResult<()>

Sync the storage to a persistent medium. Read more
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impl TryInto<InMemoryActivityStorage> for StorageKind

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into( self ) -> Result<InMemoryActivityStorage, <Self as TryInto<InMemoryActivityStorage>>::Error>

Performs the conversion.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize = _

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