OperationOutput

Struct OperationOutput 

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pub struct OperationOutput<ID, OP, DGM>
where DGM: AckedGroupMembership<ID, OP>,
{ pub control_message: ControlMessage<ID, OP>, pub direct_messages: Vec<DirectMessage<ID, OP, DGM>>, pub me_update_secret: Option<UpdateSecret>, }
Expand description

Calling “create”, “add”, “remove” and “update” return a tuple of three variables (control, dmsgs and I) after changing the state for the current user.

control is a control message that should be broadcast to the group, dmsgs is a set of (u, m) pairs where m is a direct message that should be sent to user u, and I is a new update secret for the current user.

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§control_message: ControlMessage<ID, OP>

Control message that should be broadcast to the group.

§direct_messages: Vec<DirectMessage<ID, OP, DGM>>

Set of messages directly to be sent to specific users.

§me_update_secret: Option<UpdateSecret>

Our next update key for the message ratchet for outgoing messages to the group.

Auto Trait Implementations§

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impl<ID, OP, DGM> Freeze for OperationOutput<ID, OP, DGM>
where ID: Freeze, OP: Freeze,

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impl<ID, OP, DGM> RefUnwindSafe for OperationOutput<ID, OP, DGM>

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impl<ID, OP, DGM> Send for OperationOutput<ID, OP, DGM>
where ID: Send, OP: Send, <DGM as AckedGroupMembership<ID, OP>>::State: Send,

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impl<ID, OP, DGM> Sync for OperationOutput<ID, OP, DGM>
where ID: Sync, OP: Sync, <DGM as AckedGroupMembership<ID, OP>>::State: Sync,

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impl<ID, OP, DGM> Unpin for OperationOutput<ID, OP, DGM>
where ID: Unpin, OP: Unpin, <DGM as AckedGroupMembership<ID, OP>>::State: Unpin,

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impl<ID, OP, DGM> UnwindSafe for OperationOutput<ID, OP, DGM>
where ID: UnwindSafe, OP: UnwindSafe, <DGM as AckedGroupMembership<ID, OP>>::State: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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