fn on_enter(&mut self, _world: &mut World)
fn on_exit(&mut self, _world: &mut World)
fn on_pause(&mut self, _world: &mut World)
fn on_resume(&mut self, _world: &mut World)
fn on_process(&mut self, _world: &mut World) -> StateChange
fn on_process_background(&mut self, _world: &mut World)
impl State for ()
[src]