Enum oxygengine_visual_novel::script::Action
source · pub enum Action {
Show 23 variants
None,
Log(LogType, String),
Label(String),
Wait(Scalar),
GoToScene(String),
EndScene,
ChangeSceneBackground(String),
ShowCharacter(String),
HideCharacter(String),
ChangeCharacterVisibility(String, Scalar),
ChangeCharacterNameColor(String, Color),
ChangeCharacterPosition(String, Position),
ChangeCharacterAlignment(String, Position),
ChangeCharacterRotation(String, Scalar),
ChangeCharacterScale(String, Scale),
ChangeCharacterStyle(String, String),
ChangeCameraPosition(Position),
ChangeCameraRotation(Scalar),
GoToLabel(String),
GoToChapter(String),
Parallel(Vec<Action>),
ShowDialogue(Dialogue),
HideDialogue,
}Variants§
None
Log(LogType, String)
Label(String)
Wait(Scalar)
GoToScene(String)
EndScene
ChangeSceneBackground(String)
ShowCharacter(String)
HideCharacter(String)
ChangeCharacterVisibility(String, Scalar)
(character name, visibility percentage)
ChangeCharacterNameColor(String, Color)
(character name, color)
ChangeCharacterPosition(String, Position)
(character name, position percentage)
ChangeCharacterAlignment(String, Position)
(character name, alignment percentage)
ChangeCharacterRotation(String, Scalar)
(character name, rotation percentage)
ChangeCharacterScale(String, Scale)
(character name, scale percentage)
ChangeCharacterStyle(String, String)
(character name, style name)
ChangeCameraPosition(Position)
ChangeCameraRotation(Scalar)
GoToLabel(String)
GoToChapter(String)
Parallel(Vec<Action>)
ShowDialogue(Dialogue)
HideDialogue
Trait Implementations§
source§impl<'de> Deserialize<'de> for Action
impl<'de> Deserialize<'de> for Action
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Prefab for Action
impl Prefab for Action
fn from_prefab(data: Value) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: Value, _named_entities: &HashMap<String, Entity>, _state_token: ID<()>, ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Value, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
fn post_from_prefab(&mut self)
Auto Trait Implementations§
impl Freeze for Action
impl RefUnwindSafe for Action
impl Send for Action
impl Sync for Action
impl Unpin for Action
impl UnwindSafe for Action
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default and panics on an error case.