pub struct DefaultInteractionsEngine {
    pub deselect_when_no_button_found: bool,
    /* private fields */
}
Expand description

Single pointer + Keyboard + Gamepad

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§deselect_when_no_button_found: bool

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impl DefaultInteractionsEngine

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pub fn new() -> DefaultInteractionsEngine

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pub fn with_capacity( resize_listeners: usize, relative_layout_listeners: usize, interactions_queue: usize, containers: usize, buttons: usize, text_inputs: usize, scroll_views: usize, selected_chain: usize ) -> DefaultInteractionsEngine

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pub fn locked_widget(&self) -> Option<&WidgetId>

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pub fn selected_chain(&self) -> &[WidgetId]

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pub fn selected_item(&self) -> Option<&WidgetId>

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pub fn selected_container(&self) -> Option<&WidgetId>

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pub fn selected_button(&self, tracked: bool) -> Option<&WidgetId>

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pub fn selected_scroll_view(&self) -> Option<&WidgetId>

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pub fn selected_scroll_view_content(&self) -> Option<&WidgetId>

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pub fn focused_text_input(&self) -> Option<&WidgetId>

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pub fn interact(&mut self, interaction: Interaction)

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pub fn clear_queue(&mut self, put_unselect: bool)

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