pub struct AnimatorState { /* private fields */ }
Expand description

The state of a single animation in a component

This is most often accessed though AnimatorStates in the WidgetContext.

Implementations§

source§

impl AnimatorState

source

pub fn in_progress(&self) -> bool

Returns whether or not the animations is in-progress

source

pub fn is_done(&self) -> bool

Returns true if this animation is not in-progress

source

pub fn value_progress(&self, name: &str) -> Option<AnimatedValueProgress>

Get the current progress of the animation of a given value

This will return None if the value is not currently being animated.

source

pub fn value_progress_factor(&self, name: &str) -> Option<f32>

Get the current progress factor of the animation of a given value

If the value is currently being animated this will return Some Scalar between 0 and 1 with 0 meaning just started and 1 meaning finished.

If the value is not currently being animated None will be returned

source

pub fn value_progress_factor_or(&self, name: &str, default: f32) -> f32

Same as value_progress_factor but returning default instead of None

source

pub fn value_progress_factor_or_zero(&self, name: &str) -> f32

Same as value_progress_factor but returning 0 instead of None

Trait Implementations§

source§

impl Clone for AnimatorState

source§

fn clone(&self) -> AnimatorState

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for AnimatorState

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for AnimatorState

source§

fn default() -> AnimatorState

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for AnimatorState

source§

fn deserialize<__D>( __deserializer: __D ) -> Result<AnimatorState, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Serialize for AnimatorState

source§

fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Component for Twhere T: Send + Sync + 'static,

source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,