pub trait Renderer<T, E> {
fn render(
&mut self,
tree: &WidgetUnit,
mapping: &CoordsMapping,
layout: &Layout
) -> Result<T, E>;
}
Required Methods
sourcefn render(
pub trait Renderer<T, E> {
fn render(
&mut self,
tree: &WidgetUnit,
mapping: &CoordsMapping,
layout: &Layout
) -> Result<T, E>;
}