Enum oxygengine_user_interface::raui::core::animator::Animation [−][src]
pub enum Animation {
Value(AnimatedValue),
Sequence(Vec<Animation, Global>),
Parallel(Vec<Animation, Global>),
Looped(Box<Animation, Global>),
TimeShift(f32),
Message(String),
}
Expand description
Defines a widget animation
Animation
’s can be added to widget component’s AnimatorStates
to animate values.
Creating an Animation
doesn’t actually animate a specific value, but instead gives you a way
to track the progress of an animated value using the
value_progress
function. This allows you to use the progress
to calculate how to interpolate the real values when you build your widget.
Variants
Value(AnimatedValue)
Tuple Fields
A single animated value with a name and a duration
Sequence(Vec<Animation, Global>)
A sequence of animations that will be run in a row
Parallel(Vec<Animation, Global>)
A set of animations that will be run at the same time
Looped(Box<Animation, Global>)
An animation that will play in a loop
TimeShift(f32)
Tuple Fields
0: f32
TODO: Document TimeShift
Message(String)
Tuple Fields
0: String
Send an AnimationMessage
Trait Implementations
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Animation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Animation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl UnwindSafe for Animation
Blanket Implementations
Mutably borrows from an owned value. Read more