Struct oxygengine_user_interface::raui::core::animator::AnimatorState [−][src]
pub struct AnimatorState { /* fields omitted */ }Expand description
The state of a single animation in a component
This is most often accessed though AnimatorStates in the WidgetContext.
Implementations
Returns whether or not the animations is in-progress
Get the current progress of the animation of a given value
This will return None if the value is not currently being animated.
Same as value_progress_factor but returning default instead of None
Same as value_progress_factor but returning 0 instead of None
Trait Implementations
Returns the “default value” for a type. Read more
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<AnimatorState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<AnimatorState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>, Deserialize this value from the given Serde deserializer. Read more
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer, Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for AnimatorStateimpl Send for AnimatorStateimpl Sync for AnimatorStateimpl Unpin for AnimatorStateimpl UnwindSafe for AnimatorStateBlanket Implementations
Mutably borrows from an owned value. Read more