Enum oxygengine_user_interface::raui::core::animator::Animation [−][src]
pub enum Animation {
Value(AnimatedValue),
Sequence(Vec<Animation, Global>),
Parallel(Vec<Animation, Global>),
Looped(Box<Animation, Global>),
TimeShift(f32),
Message(String),
}Expand description
Defines a widget animation
Animation’s can be added to widget component’s AnimatorStates to animate values.
Creating an Animation doesn’t actually animate a specific value, but instead gives you a way
to track the progress of an animated value using the
value_progress function. This allows you to use the progress
to calculate how to interpolate the real values when you build your widget.
Variants
Value(AnimatedValue)A single animated value with a name and a duration
A sequence of animations that will be run in a row
A set of animations that will be run at the same time
An animation that will play in a loop
TimeShift(f32)TODO: Document TimeShift
Message(String)Send an AnimationMessage
Trait Implementations
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Animation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Animation, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>, Deserialize this value from the given Serde deserializer. Read more
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer, Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Animationimpl UnwindSafe for AnimationBlanket Implementations
Mutably borrows from an owned value. Read more