Struct oxygengine_prototype::resources::renderables::Renderables
source · pub struct Renderables {
pub buffer_resize_count: usize,
pub sprite_mesh_reference: MeshReference,
pub sprite_material_reference: MaterialReference,
pub sprite_filtering: ImageFiltering,
pub text_material_reference: MaterialReference,
pub text_pool_resize_count: usize,
pub shape_material_reference: MaterialReference,
pub shape_pool_resize_count: usize,
/* private fields */
}
Fields§
§buffer_resize_count: usize
§sprite_mesh_reference: MeshReference
§sprite_material_reference: MaterialReference
§sprite_filtering: ImageFiltering
§text_material_reference: MaterialReference
§text_pool_resize_count: usize
§shape_material_reference: MaterialReference
§shape_pool_resize_count: usize
Implementations§
source§impl Renderables
impl Renderables
pub fn depth(&self) -> usize
pub fn begin(&mut self)
pub fn end(&mut self)
pub fn collapse(&mut self)
pub fn consume(&mut self) -> Option<Vec<Renderable>>
pub fn extend(&mut self, buffer: impl IntoIterator<Item = Renderable>)
pub fn scope<F>(&mut self, f: F)where F: FnMut(&mut Self),
pub fn draw(&mut self, renderable: impl Into<Renderable>)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Renderables
impl Send for Renderables
impl Sync for Renderables
impl Unpin for Renderables
impl UnwindSafe for Renderables
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more