pub enum SpriteNodeRegion {
None,
Rect(Rect),
AnimationFrame {
frame: usize,
cols: usize,
rows: usize,
},
TileCell {
col: usize,
row: usize,
cols: usize,
rows: usize,
},
}
Variants§
Trait Implementations§
source§impl Debug for SpriteNodeRegion
impl Debug for SpriteNodeRegion
source§impl Default for SpriteNodeRegion
impl Default for SpriteNodeRegion
source§fn default() -> SpriteNodeRegion
fn default() -> SpriteNodeRegion
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpriteNodeRegion
impl Send for SpriteNodeRegion
impl Sync for SpriteNodeRegion
impl Unpin for SpriteNodeRegion
impl UnwindSafe for SpriteNodeRegion
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more