Trait World2dSimulation

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pub trait World2dSimulation:
    Any
    + Send
    + Sync {
    // Required methods
    fn process_world(
        &mut self,
        altitude: &mut World2dField,
        temperature: &mut World2dField,
        humidity: &mut World2dField,
        surface_water: &mut World2dField,
    );
    fn as_any(&self) -> &dyn Any;

    // Provided method
    fn initialize_world(
        &mut self,
        _altitude: &mut Grid2d<Scalar>,
        _temperature: &mut Grid2d<Scalar>,
        _humidity: &mut Grid2d<Scalar>,
        _surface_water: &mut Grid2d<Scalar>,
    ) { ... }
}

Required Methods§

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fn process_world( &mut self, altitude: &mut World2dField, temperature: &mut World2dField, humidity: &mut World2dField, surface_water: &mut World2dField, )

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fn as_any(&self) -> &dyn Any

Provided Methods§

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fn initialize_world( &mut self, _altitude: &mut Grid2d<Scalar>, _temperature: &mut Grid2d<Scalar>, _humidity: &mut Grid2d<Scalar>, _surface_water: &mut Grid2d<Scalar>, )

Implementations on Foreign Types§

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impl World2dSimulation for ()

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fn process_world( &mut self, _altitude: &mut World2dField, _temperature: &mut World2dField, _humidity: &mut World2dField, _surface_water: &mut World2dField, )

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fn as_any(&self) -> &dyn Any

Implementors§