pub struct RigidBody2dPrefabProxy {Show 15 fields
pub gravity_enabled: bool,
pub linear_motion_interpolation_enabled: bool,
pub position: Vector<Scalar>,
pub rotation: Scalar,
pub velocity: (Vector<Scalar>, Scalar),
pub linear_damping: Scalar,
pub angular_damping: Scalar,
pub max_linear_velocity: Scalar,
pub max_angular_velocity: Scalar,
pub local_inertia: (Scalar, Scalar),
pub local_center_of_mass: Point<Scalar>,
pub status: RigidBody2dPrefabProxyBodyStatus,
pub sleep_threshold: Option<Scalar>,
pub kinematic_translations: Vector<bool>,
pub kinematic_rotations: bool,
}Fields§
§gravity_enabled: bool§linear_motion_interpolation_enabled: bool§position: Vector<Scalar>§rotation: Scalar§velocity: (Vector<Scalar>, Scalar)§linear_damping: Scalar§angular_damping: Scalar§max_linear_velocity: Scalar§max_angular_velocity: Scalar§local_inertia: (Scalar, Scalar)§local_center_of_mass: Point<Scalar>§status: RigidBody2dPrefabProxyBodyStatus§sleep_threshold: Option<Scalar>§kinematic_translations: Vector<bool>§kinematic_rotations: boolTrait Implementations§
Source§impl Clone for RigidBody2dPrefabProxy
impl Clone for RigidBody2dPrefabProxy
Source§fn clone(&self) -> RigidBody2dPrefabProxy
fn clone(&self) -> RigidBody2dPrefabProxy
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RigidBody2dPrefabProxy
impl Debug for RigidBody2dPrefabProxy
Source§impl Default for RigidBody2dPrefabProxy
impl Default for RigidBody2dPrefabProxy
Source§impl<'de> Deserialize<'de> for RigidBody2dPrefabProxy
impl<'de> Deserialize<'de> for RigidBody2dPrefabProxy
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Prefab for RigidBody2dPrefabProxy
impl Prefab for RigidBody2dPrefabProxy
fn from_prefab(data: &Value) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: &Value, _named_entities: &HashMap<String, Entity>, _state_token: ID<PhantomData<dyn State + Send + Sync>>, ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Value, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
fn post_from_prefab(&mut self)
Source§impl PrefabProxy<RigidBody2dPrefabProxy> for RigidBody2d
impl PrefabProxy<RigidBody2dPrefabProxy> for RigidBody2d
fn from_proxy_with_extras( proxy: RigidBody2dPrefabProxy, _: &HashMap<String, Entity>, _: StateToken, ) -> Result<Self, PrefabError>
Auto Trait Implementations§
impl Freeze for RigidBody2dPrefabProxy
impl RefUnwindSafe for RigidBody2dPrefabProxy
impl Send for RigidBody2dPrefabProxy
impl Sync for RigidBody2dPrefabProxy
impl Unpin for RigidBody2dPrefabProxy
impl UnsafeUnpin for RigidBody2dPrefabProxy
impl UnwindSafe for RigidBody2dPrefabProxy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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