[−][src]Trait oxygengine_physics_2d::prelude::force_generator::ForceGenerator
A persistent force generator.
A force generator applies a force to one or several bodies at each step of the simulation.
Required methods
fn apply(
&mut self,
parameters: &IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
&mut self,
parameters: &IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
Apply forces to some bodies.
Implementations
impl<N, Handle> dyn ForceGenerator<N, Handle> + 'static where
Handle: Any + 'static + BodyHandle,
N: Any + 'static + RealField,
Handle: Any + 'static + BodyHandle,
N: Any + 'static + RealField,
pub fn is<__T>(&self) -> bool where
__T: ForceGenerator<N, Handle>,
__T: ForceGenerator<N, Handle>,
Returns true if the trait object wraps an object of type __T
.
pub fn downcast<__T>(
self: Box<dyn ForceGenerator<N, Handle> + 'static>
) -> Result<Box<__T>, Box<dyn ForceGenerator<N, Handle> + 'static>> where
__T: ForceGenerator<N, Handle>,
self: Box<dyn ForceGenerator<N, Handle> + 'static>
) -> Result<Box<__T>, Box<dyn ForceGenerator<N, Handle> + 'static>> where
__T: ForceGenerator<N, Handle>,
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn't.
pub fn downcast_rc<__T>(
self: Rc<dyn ForceGenerator<N, Handle> + 'static>
) -> Result<Rc<__T>, Rc<dyn ForceGenerator<N, Handle> + 'static>> where
__T: ForceGenerator<N, Handle>,
self: Rc<dyn ForceGenerator<N, Handle> + 'static>
) -> Result<Rc<__T>, Rc<dyn ForceGenerator<N, Handle> + 'static>> where
__T: ForceGenerator<N, Handle>,
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn't.
pub fn downcast_ref<__T>(&self) -> Option<&__T> where
__T: ForceGenerator<N, Handle>,
__T: ForceGenerator<N, Handle>,
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn't.
pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T> where
__T: ForceGenerator<N, Handle>,
__T: ForceGenerator<N, Handle>,
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn't.
Implementors
impl<N, Handle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle> where
Handle: BodyHandle,
N: RealField,
[src]
Handle: BodyHandle,
N: RealField,
fn apply(
&mut self,
&IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
[src]
&mut self,
&IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
impl<N, Handle> ForceGenerator<N, Handle> for Spring<N, Handle> where
Handle: BodyHandle,
N: RealField,
[src]
Handle: BodyHandle,
N: RealField,
fn apply(
&mut self,
&IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
[src]
&mut self,
&IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)