[−][src]Struct oxygengine_physics_2d::resource::Physics2dWorld
Implementations
impl Physics2dWorld
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pub fn new(gravity: Vector<Scalar>, mode: Physics2dWorldSimulationMode) -> Self
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pub fn geometrical_world(&self) -> &DefaultGeometricalWorld<Scalar>
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pub fn mechanical_world(&self) -> &DefaultMechanicalWorld<Scalar>
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pub fn gravity(&self) -> Vector<Scalar>
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pub fn set_gravity(&mut self, value: Vector<Scalar>)
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pub fn simulation_mode(&self) -> Physics2dWorldSimulationMode
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pub fn set_simulation_mode(
&mut self,
simulation_mode: Physics2dWorldSimulationMode
)
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&mut self,
simulation_mode: Physics2dWorldSimulationMode
)
pub fn time_step(&self) -> Scalar
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pub fn set_time_step(&mut self, value: Scalar)
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pub fn paused(&self) -> bool
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pub fn set_paused(&mut self, value: bool)
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pub fn reset_timestep_accumulator(&mut self)
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pub fn body(&self, handle: DefaultBodyHandle) -> Option<&RigidBody<Scalar>>
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pub fn body_mut(
&mut self,
handle: DefaultBodyHandle
) -> Option<&mut RigidBody<Scalar>>
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&mut self,
handle: DefaultBodyHandle
) -> Option<&mut RigidBody<Scalar>>
pub fn last_contacts(&self) -> impl Iterator<Item = &Physics2dContact>
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pub fn last_proximities(&self) -> impl Iterator<Item = &Physics2dProximity>
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pub fn active_contacts(&self) -> impl Iterator<Item = &(Entity, Entity)>
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pub fn active_proximities(&self) -> impl Iterator<Item = &(Entity, Entity)>
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pub fn collider(
&self,
handle: DefaultColliderHandle
) -> Option<&Collider<Scalar, DefaultBodyHandle>>
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&self,
handle: DefaultColliderHandle
) -> Option<&Collider<Scalar, DefaultBodyHandle>>
pub fn collider_mut(
&mut self,
handle: DefaultColliderHandle
) -> Option<&mut Collider<Scalar, DefaultBodyHandle>>
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&mut self,
handle: DefaultColliderHandle
) -> Option<&mut Collider<Scalar, DefaultBodyHandle>>
pub fn are_in_contact(&self, first: Entity, second: Entity) -> bool
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pub fn are_in_proximity(&self, first: Entity, second: Entity) -> bool
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pub fn process(&mut self, delta_time: Scalar)
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Trait Implementations
impl Default for Physics2dWorld
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Auto Trait Implementations
impl !RefUnwindSafe for Physics2dWorld
impl Send for Physics2dWorld
impl Sync for Physics2dWorld
impl Unpin for Physics2dWorld
impl !UnwindSafe for Physics2dWorld
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any,
T: Any,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> TryDefault for T where
T: Default,
T: Default,
fn try_default() -> Result<T, String>
fn unwrap_default() -> Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,