Struct oxygengine_navigation::system::NavAgentMaintainSystem [−][src]
pub struct NavAgentMaintainSystem(_);
nav agents maintainment system. It’s used to find path on nav mesh for agents.
Implementations
impl NavAgentMaintainSystem[src]
impl NavAgentMaintainSystem[src]pub fn with_cache_capacity(capacity: usize) -> Self[src]
Trait Implementations
impl Default for NavAgentMaintainSystem[src]
impl Default for NavAgentMaintainSystem[src]fn default() -> NavAgentMaintainSystem[src]
impl<'s> System<'s> for NavAgentMaintainSystem[src]
impl<'s> System<'s> for NavAgentMaintainSystem[src]type SystemData = (Entities<'s>, Read<'s, NavMeshesRes>, WriteStorage<'s, NavAgent>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (entities, meshes_res, agents): Self::SystemData)[src]
pub fn running_time(&self) -> RunningTime
pub fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
pub fn setup(&mut self, world: &mut World)
pub fn dispose(self, world: &mut World)
Auto Trait Implementations
impl RefUnwindSafe for NavAgentMaintainSystem
impl RefUnwindSafe for NavAgentMaintainSystemimpl Send for NavAgentMaintainSystem
impl Send for NavAgentMaintainSystemimpl Sync for NavAgentMaintainSystem
impl Sync for NavAgentMaintainSystemimpl Unpin for NavAgentMaintainSystem
impl Unpin for NavAgentMaintainSystemimpl UnwindSafe for NavAgentMaintainSystem
impl UnwindSafe for NavAgentMaintainSystemBlanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any, pub fn get_type_id(&self) -> TypeId
impl<T> Same<T> for T
impl<T> Same<T> for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub unsafe fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default,