pub type MeshResourceMapping = ResourceMapping<Mesh, VirtualMesh>;

Aliased Type§

struct MeshResourceMapping { /* private fields */ }

Implementations§

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impl<R, V> ResourceMapping<R, V>

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pub fn has_asset(&self, asset_id: AssetId) -> bool

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pub fn has_name(&self, name: &str) -> bool

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pub fn maintain(&mut self)

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pub fn map_asset_entry( &mut self, name: impl ToString, asset_id: AssetId, entry: ResourceMappingEntry<R, V> )

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pub fn map_asset_resource( &mut self, name: impl ToString, asset_id: AssetId, resource_id: ID<R> )

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pub fn map_asset_virtual_resource( &mut self, name: impl ToString, asset_id: AssetId, virtual_resource_id: ID<V>, resource_id: ID<R> )

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pub fn map_entry( &mut self, name: impl ToString, entry: ResourceMappingEntry<R, V> )

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pub fn map_resource(&mut self, name: impl ToString, resource_id: ID<R>)

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pub fn map_virtual_resource( &mut self, name: impl ToString, virtual_resource_id: ID<V>, resource_id: ID<R> )

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pub fn unmap_asset( &mut self, asset_id: AssetId ) -> Option<ResourceMappingEntry<R, V>>

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pub fn unmap_asset_resource(&mut self, asset_id: AssetId) -> Option<ID<R>>

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pub fn unmap_asset_virtual_resource( &mut self, asset_id: AssetId ) -> Option<(ID<V>, ID<R>)>

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pub fn unmap_name(&mut self, name: &str) -> Option<ResourceMappingEntry<R, V>>

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pub fn unmap_name_resource(&mut self, name: &str) -> Option<ID<R>>

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pub fn unmap_name_virtual_resource( &mut self, name: &str ) -> Option<(ID<V>, ID<R>)>

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pub fn entry_by_name(&self, name: &str) -> Option<&ResourceMappingEntry<R, V>>

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pub fn resource_by_name(&self, name: &str) -> Option<ID<R>>

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pub fn virtual_resource_by_name(&self, name: &str) -> Option<(ID<V>, ID<R>)>

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pub fn entry_by_asset( &self, asset_id: AssetId ) -> Option<&ResourceMappingEntry<R, V>>

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pub fn resource_by_asset(&self, asset_id: AssetId) -> Option<ID<R>>

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pub fn virtual_resource_by_asset( &self, asset_id: AssetId ) -> Option<(ID<V>, ID<R>)>

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pub fn entries( &self ) -> impl Iterator<Item = (&str, &ResourceMappingEntry<R, V>)>

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pub fn resources(&self) -> impl Iterator<Item = (&str, ID<R>)>

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pub fn virtual_resources(&self) -> impl Iterator<Item = (&str, ID<V>, ID<R>)>

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pub fn entries_added( &self ) -> impl Iterator<Item = (&str, &ResourceMappingEntry<R, V>)>

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pub fn resources_added(&self) -> impl Iterator<Item = (&str, ID<R>)>

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pub fn virtual_resources_added( &self ) -> impl Iterator<Item = (&str, ID<V>, ID<R>)>

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pub fn removed(&self) -> impl Iterator<Item = &str>

Trait Implementations§

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impl<R: Debug, V: Debug> Debug for ResourceMapping<R, V>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<R, V> Default for ResourceMapping<R, V>

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fn default() -> Self

Returns the “default value” for a type. Read more