Struct oxygengine_ha_renderer::mesh::controls::animation::AnimationRigControl
source · pub struct AnimationRigControl {
pub playing_property: String,
pub speed_property: String,
pub state_property: String,
pub animation_asset_property: String,
/* private fields */
}Fields§
§playing_property: String§speed_property: String§state_property: String§animation_asset_property: StringImplementations§
source§impl AnimationRigControl
impl AnimationRigControl
pub fn solve__intuicio_function(context: &mut Context, registry: &Registry)
pub fn solve__define_signature(registry: &Registry) -> FunctionSignature
pub fn solve__define_function(registry: &Registry) -> Function
source§impl AnimationRigControl
impl AnimationRigControl
pub fn solve( this: &mut Self, rig: &mut HaRigInstance, assets: &AssetsDatabase, delta_time: Scalar )
Trait Implementations§
source§impl Default for AnimationRigControl
impl Default for AnimationRigControl
source§impl IntuicioStruct for AnimationRigControl
impl IntuicioStruct for AnimationRigControl
fn define_struct(registry: &Registry) -> Struct
Auto Trait Implementations§
impl RefUnwindSafe for AnimationRigControl
impl Send for AnimationRigControl
impl Sync for AnimationRigControl
impl Unpin for AnimationRigControl
impl UnwindSafe for AnimationRigControl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more