pub struct RenderStageResources<'a> {
pub render_targets: &'a Resources<RenderTarget>,
pub images: &'a Resources<Image>,
pub virtual_images: &'a Resources<VirtualImage>,
pub meshes: &'a Resources<Mesh>,
pub virtual_meshes: &'a Resources<VirtualMesh>,
pub materials: &'a Resources<Material>,
}Fields§
§render_targets: &'a Resources<RenderTarget>§images: &'a Resources<Image>§virtual_images: &'a Resources<VirtualImage>§meshes: &'a Resources<Mesh>§virtual_meshes: &'a Resources<VirtualMesh>§materials: &'a Resources<Material>Implementations§
source§impl<'a> RenderStageResources<'a>
impl<'a> RenderStageResources<'a>
pub fn mesh_by_ref(&self, reference: &MeshReference) -> Option<&Mesh>
pub fn image_by_ref(&self, reference: &ImageReference) -> Option<&Image>
pub fn image_handle_by_ref( &self, reference: &ImageReference ) -> Option<<Context as HasContext>::Texture>
pub fn draw_range_by_ref( &self, reference: &MeshReference ) -> Option<MeshDrawRange>
pub fn material_by_ref( &self, reference: &MaterialReference ) -> Option<&Material>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for RenderStageResources<'a>
impl<'a> Send for RenderStageResources<'a>
impl<'a> Sync for RenderStageResources<'a>
impl<'a> Unpin for RenderStageResources<'a>
impl<'a> UnwindSafe for RenderStageResources<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more