pub struct RenderTargetResources {
pub buffer_handle: <Context as HasContext>::Framebuffer,
pub depth_stencil_handle: Option<<Context as HasContext>::Texture>,
pub color_handles: Vec<<Context as HasContext>::Texture>,
}
Fields§
§buffer_handle: <Context as HasContext>::Framebuffer
§depth_stencil_handle: Option<<Context as HasContext>::Texture>
§color_handles: Vec<<Context as HasContext>::Texture>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for RenderTargetResources
impl Send for RenderTargetResources
impl Sync for RenderTargetResources
impl Unpin for RenderTargetResources
impl UnwindSafe for RenderTargetResources
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more