pub enum PrefabSceneEntity {
Data(PrefabSceneEntityData),
Template(String),
}
Variants§
Data(PrefabSceneEntityData)
Template(String)
Trait Implementations§
Source§impl Clone for PrefabSceneEntity
impl Clone for PrefabSceneEntity
Source§fn clone(&self) -> PrefabSceneEntity
fn clone(&self) -> PrefabSceneEntity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PrefabSceneEntity
impl Debug for PrefabSceneEntity
Source§impl Default for PrefabSceneEntity
impl Default for PrefabSceneEntity
Source§impl<'de> Deserialize<'de> for PrefabSceneEntity
impl<'de> Deserialize<'de> for PrefabSceneEntity
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Prefab for PrefabSceneEntity
impl Prefab for PrefabSceneEntity
fn from_prefab(data: &PrefabValue) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: &PrefabValue, _named_entities: &HashMap<String, Entity>, _state_token: StateToken, ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<PrefabValue, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
fn post_from_prefab(&mut self)
Auto Trait Implementations§
impl Freeze for PrefabSceneEntity
impl RefUnwindSafe for PrefabSceneEntity
impl Send for PrefabSceneEntity
impl Sync for PrefabSceneEntity
impl Unpin for PrefabSceneEntity
impl UnwindSafe for PrefabSceneEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more