pub struct EntityAddComponent<C>{
pub entity: Entity,
/* private fields */
}
Fields§
§entity: Entity
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<C> Freeze for EntityAddComponent<C>where
C: Freeze,
impl<C> !RefUnwindSafe for EntityAddComponent<C>
impl<C> Send for EntityAddComponent<C>
impl<C> Sync for EntityAddComponent<C>
impl<C> Unpin for EntityAddComponent<C>where
C: Unpin,
impl<C> !UnwindSafe for EntityAddComponent<C>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more