Struct oxygengine_core::prefab::PrefabSystem [−][src]
pub struct PrefabSystem { /* fields omitted */ }Trait Implementations
Returns the “default value” for a type. Read more
type SystemData = (Read<'s, EntitiesRes>, Read<'s, LazyUpdate>, ReadExpect<'s, AppLifeCycle>, ReadExpect<'s, AssetsDatabase>, Write<'s, PrefabManager>)
type SystemData = (Read<'s, EntitiesRes>, Read<'s, LazyUpdate>, ReadExpect<'s, AppLifeCycle>, ReadExpect<'s, AssetsDatabase>, Write<'s, PrefabManager>)The resource bundle required to execute this system. Read more
Executes the system with the required system data. Read more
Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
Return the accessor from the SystemData.
Auto Trait Implementations
impl RefUnwindSafe for PrefabSystemimpl Send for PrefabSystemimpl Sync for PrefabSystemimpl Unpin for PrefabSystemimpl UnwindSafe for PrefabSystemBlanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any, pub fn get_type_id(&self) -> TypeIdMutably borrows from an owned value. Read more
Tries to create the default.
Calls try_default and panics on an error case.