Struct oxygengine_core::prefab::PrefabSystem [−][src]
pub struct PrefabSystem { /* fields omitted */ }
Trait Implementations
impl Default for PrefabSystem
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impl Default for PrefabSystem
[src]fn default() -> PrefabSystem
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impl<'s> System<'s> for PrefabSystem
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impl<'s> System<'s> for PrefabSystem
[src]type SystemData = (Read<'s, EntitiesRes>, Read<'s, LazyUpdate>, ReadExpect<'s, AppLifeCycle>, ReadExpect<'s, AssetsDatabase>, Write<'s, PrefabManager>)
The resource bundle required to execute this system. Read more
fn run(
&mut self,
(entities, lazy_update, lifecycle, assets, prefabs): Self::SystemData
)
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&mut self,
(entities, lazy_update, lifecycle, assets, prefabs): Self::SystemData
)
pub fn running_time(&self) -> RunningTime
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pub fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
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pub fn setup(&mut self, world: &mut World)
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pub fn dispose(self, world: &mut World)
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Auto Trait Implementations
impl RefUnwindSafe for PrefabSystem
impl RefUnwindSafe for PrefabSystem
impl Send for PrefabSystem
impl Send for PrefabSystem
impl Sync for PrefabSystem
impl Sync for PrefabSystem
impl Unpin for PrefabSystem
impl Unpin for PrefabSystem
impl UnwindSafe for PrefabSystem
impl UnwindSafe for PrefabSystem
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
pub fn get_type_id(&self) -> TypeId
impl<T> TryDefault for T where
T: Default,
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impl<T> TryDefault for T where
T: Default,
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