fn on_enter(&mut self, _world: &mut World)[src]fn on_exit(&mut self, _world: &mut World)[src]fn on_pause(&mut self, _world: &mut World)[src]fn on_resume(&mut self, _world: &mut World)[src]fn on_process(&mut self, _world: &mut World) -> StateChange[src]fn on_process_background(&mut self, _world: &mut World)[src]impl State for ()[src]