pub struct CompositeSpriteAnimation {
pub animations: HashMap<Cow<'static, str>, SpriteAnimation>,
/* private fields */
}
Fields§
§animations: HashMap<Cow<'static, str>, SpriteAnimation>
Implementations§
Source§impl CompositeSpriteAnimation
impl CompositeSpriteAnimation
pub fn new(animations: HashMap<Cow<'static, str>, SpriteAnimation>) -> Self
pub fn from_iter<I>(animations: I) -> Self
pub fn autoplay(self, name: &str, speed: Scalar, looped: bool) -> Self
pub fn play(&mut self, name: &str, speed: Scalar, looped: bool) -> bool
pub fn stop(&mut self)
pub fn is_playing(&self) -> bool
pub fn current(&self) -> Option<&str>
pub fn phase(&self) -> Option<Scalar>
pub fn set_phase(&mut self, value: Scalar) -> bool
pub fn speed(&self) -> Option<Scalar>
pub fn set_speed(&mut self, value: Scalar) -> bool
pub fn looped(&self) -> Option<bool>
pub fn set_looped(&mut self, value: bool) -> bool
pub fn apply(&mut self)
Trait Implementations§
Source§impl Clone for CompositeSpriteAnimation
impl Clone for CompositeSpriteAnimation
Source§fn clone(&self) -> CompositeSpriteAnimation
fn clone(&self) -> CompositeSpriteAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CompositeSpriteAnimation
impl Debug for CompositeSpriteAnimation
Source§impl Default for CompositeSpriteAnimation
impl Default for CompositeSpriteAnimation
Source§fn default() -> CompositeSpriteAnimation
fn default() -> CompositeSpriteAnimation
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CompositeSpriteAnimation
impl<'de> Deserialize<'de> for CompositeSpriteAnimation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Prefab for CompositeSpriteAnimation
impl Prefab for CompositeSpriteAnimation
fn post_from_prefab(&mut self)
fn from_prefab(data: &Intermediate) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: &Intermediate, _named_entities: &HashMap<String, Entity>, _state_token: ID<PhantomData<dyn State + Send + Sync>>, ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Intermediate, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
Source§impl Serialize for CompositeSpriteAnimation
impl Serialize for CompositeSpriteAnimation
impl PrefabComponent for CompositeSpriteAnimation
Auto Trait Implementations§
impl Freeze for CompositeSpriteAnimation
impl RefUnwindSafe for CompositeSpriteAnimation
impl Send for CompositeSpriteAnimation
impl Sync for CompositeSpriteAnimation
impl Unpin for CompositeSpriteAnimation
impl UnwindSafe for CompositeSpriteAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more