pub struct CompositeMeshAnimation { /* private fields */ }
Implementations§
Source§impl CompositeMeshAnimation
impl CompositeMeshAnimation
pub fn animation(&self) -> &str
pub fn autoplay( self, name: &str, speed: Scalar, looped: bool, blend_weight: Scalar, ) -> Self
pub fn play( &mut self, name: &str, speed: Scalar, looped: bool, blend_weight: Scalar, )
pub fn stop(&mut self, name: &str)
pub fn is_playing_any(&self) -> bool
pub fn is_playing(&self, name: &str) -> bool
pub fn current(&self) -> impl Iterator<Item = &String>
pub fn phase(&self, name: &str) -> Option<Scalar>
pub fn set_phase(&mut self, name: &str, value: Scalar) -> bool
pub fn speed(&self, name: &str) -> Option<Scalar>
pub fn set_speed(&mut self, name: &str, value: Scalar) -> bool
pub fn looped(&self, name: &str) -> Option<bool>
pub fn set_looped(&mut self, name: &str, value: bool) -> bool
pub fn blend_weight(&self, name: &str) -> Option<Scalar>
pub fn set_blend_weight(&mut self, name: &str, value: Scalar) -> bool
pub fn apply(&mut self)
Trait Implementations§
Source§impl Clone for CompositeMeshAnimation
impl Clone for CompositeMeshAnimation
Source§fn clone(&self) -> CompositeMeshAnimation
fn clone(&self) -> CompositeMeshAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CompositeMeshAnimation
impl Debug for CompositeMeshAnimation
Source§impl Default for CompositeMeshAnimation
impl Default for CompositeMeshAnimation
Source§fn default() -> CompositeMeshAnimation
fn default() -> CompositeMeshAnimation
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CompositeMeshAnimation
impl<'de> Deserialize<'de> for CompositeMeshAnimation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Prefab for CompositeMeshAnimation
impl Prefab for CompositeMeshAnimation
fn post_from_prefab(&mut self)
fn from_prefab(data: &Intermediate) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: &Intermediate, _named_entities: &HashMap<String, Entity>, _state_token: ID<PhantomData<dyn State + Send + Sync>>, ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Intermediate, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
Source§impl Serialize for CompositeMeshAnimation
impl Serialize for CompositeMeshAnimation
impl PrefabComponent for CompositeMeshAnimation
Auto Trait Implementations§
impl Freeze for CompositeMeshAnimation
impl RefUnwindSafe for CompositeMeshAnimation
impl Send for CompositeMeshAnimation
impl Sync for CompositeMeshAnimation
impl Unpin for CompositeMeshAnimation
impl UnwindSafe for CompositeMeshAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more