pub struct SpriteSheetAssetProtocol;
Trait Implementations§
Source§impl AssetProtocol for SpriteSheetAssetProtocol
impl AssetProtocol for SpriteSheetAssetProtocol
fn name(&self) -> &str
fn on_load(&mut self, data: Vec<u8>) -> AssetLoadResult
fn on_resume( &mut self, payload: Meta, list: &[(&str, &Asset)], ) -> AssetLoadResult
fn on_unload(&mut self, asset: &Asset) -> Option<Vec<AssetVariant>>
fn on_load_with_path(&mut self, _path: &str, data: Vec<u8>) -> AssetLoadResult
fn on_register(&mut self)
fn on_unregister(&mut self)
Auto Trait Implementations§
impl Freeze for SpriteSheetAssetProtocol
impl RefUnwindSafe for SpriteSheetAssetProtocol
impl Send for SpriteSheetAssetProtocol
impl Sync for SpriteSheetAssetProtocol
impl Unpin for SpriteSheetAssetProtocol
impl UnwindSafe for SpriteSheetAssetProtocol
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more