pub struct CompositeSpriteAnimation {
pub animations: HashMap<Cow<'static, str>, SpriteAnimation>,
/* private fields */
}Fields
animations: HashMap<Cow<'static, str>, SpriteAnimation>Implementations
sourceimpl CompositeSpriteAnimation
impl CompositeSpriteAnimation
pub fn new(animations: HashMap<Cow<'static, str>, SpriteAnimation>) -> Self
pub fn from_iter<I>(animations: I) -> Self where
I: IntoIterator<Item = (Cow<'static, str>, SpriteAnimation)>,
pub fn autoplay(self, name: &str, speed: Scalar, looped: bool) -> Self
pub fn play(&mut self, name: &str, speed: Scalar, looped: bool) -> bool
pub fn stop(&mut self)
pub fn is_playing(&self) -> bool
pub fn current(&self) -> Option<&str>
pub fn phase(&self) -> Option<Scalar>
pub fn set_phase(&mut self, value: Scalar) -> bool
pub fn speed(&self) -> Option<Scalar>
pub fn set_speed(&mut self, value: Scalar) -> bool
pub fn looped(&self) -> Option<bool>
pub fn set_looped(&mut self, value: bool) -> bool
pub fn apply(&mut self)
Trait Implementations
sourceimpl Clone for CompositeSpriteAnimation
impl Clone for CompositeSpriteAnimation
sourcefn clone(&self) -> CompositeSpriteAnimation
fn clone(&self) -> CompositeSpriteAnimation
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for CompositeSpriteAnimation
impl Debug for CompositeSpriteAnimation
sourceimpl Default for CompositeSpriteAnimation
impl Default for CompositeSpriteAnimation
sourcefn default() -> CompositeSpriteAnimation
fn default() -> CompositeSpriteAnimation
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for CompositeSpriteAnimation
impl<'de> Deserialize<'de> for CompositeSpriteAnimation
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Prefab for CompositeSpriteAnimation
impl Prefab for CompositeSpriteAnimation
fn post_from_prefab(&mut self)
fn from_prefab(data: Value) -> Result<Self, PrefabError>
fn from_prefab_with_extras(
data: Value,
_named_entities: &HashMap<String, Entity, RandomState>,
_state_token: ID<PhantomData<dyn State + Sync + Send + 'static>>
) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Value, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
sourceimpl Serialize for CompositeSpriteAnimation
impl Serialize for CompositeSpriteAnimation
impl PrefabComponent for CompositeSpriteAnimation
Auto Trait Implementations
impl RefUnwindSafe for CompositeSpriteAnimation
impl Send for CompositeSpriteAnimation
impl Sync for CompositeSpriteAnimation
impl Unpin for CompositeSpriteAnimation
impl UnwindSafe for CompositeSpriteAnimation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more