pub struct SpriteSheetInfo {
pub meta: SpriteSheetInfoMeta,
pub frames: HashMap<String, SpriteSheetInfoFrame>,
}Fields
meta: SpriteSheetInfoMetaframes: HashMap<String, SpriteSheetInfoFrame>Trait Implementations
sourceimpl Clone for SpriteSheetInfo
impl Clone for SpriteSheetInfo
sourcefn clone(&self) -> SpriteSheetInfo
fn clone(&self) -> SpriteSheetInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for SpriteSheetInfo
impl Debug for SpriteSheetInfo
sourceimpl<'de> Deserialize<'de> for SpriteSheetInfo
impl<'de> Deserialize<'de> for SpriteSheetInfo
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Serialize for SpriteSheetInfo
impl Serialize for SpriteSheetInfo
Auto Trait Implementations
impl RefUnwindSafe for SpriteSheetInfo
impl Send for SpriteSheetInfo
impl Sync for SpriteSheetInfo
impl Unpin for SpriteSheetInfo
impl UnwindSafe for SpriteSheetInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more