pub struct MeshAnimation {
pub sequences: HashMap<String, MeshAnimationSequence>,
}Fields
sequences: HashMap<String, MeshAnimationSequence>Implementations
sourceimpl MeshAnimation
impl MeshAnimation
pub fn initialize(&mut self)
Trait Implementations
sourceimpl Clone for MeshAnimation
impl Clone for MeshAnimation
sourcefn clone(&self) -> MeshAnimation
fn clone(&self) -> MeshAnimation
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for MeshAnimation
impl Debug for MeshAnimation
sourceimpl<'de> Deserialize<'de> for MeshAnimation
impl<'de> Deserialize<'de> for MeshAnimation
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Serialize for MeshAnimation
impl Serialize for MeshAnimation
Auto Trait Implementations
impl RefUnwindSafe for MeshAnimation
impl Send for MeshAnimation
impl Sync for MeshAnimation
impl Unpin for MeshAnimation
impl UnwindSafe for MeshAnimation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more