Struct oxygengine_composite_renderer::component::CompositeRenderLayer [−][src]
pub struct CompositeRenderLayer(pub usize);
Trait Implementations
impl Clone for CompositeRenderLayer[src]
impl Clone for CompositeRenderLayer[src]fn clone(&self) -> CompositeRenderLayer[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Component for CompositeRenderLayer[src]
impl Component for CompositeRenderLayer[src]type Storage = VecStorage<Self>
Associated storage type for this component.
impl Copy for CompositeRenderLayer[src]
impl Copy for CompositeRenderLayer[src]impl Default for CompositeRenderLayer[src]
impl Default for CompositeRenderLayer[src]fn default() -> CompositeRenderLayer[src]
impl<'de> Deserialize<'de> for CompositeRenderLayer[src]
impl<'de> Deserialize<'de> for CompositeRenderLayer[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]
__D: Deserializer<'de>,
impl PartialEq<CompositeRenderLayer> for CompositeRenderLayer[src]
impl PartialEq<CompositeRenderLayer> for CompositeRenderLayer[src]fn eq(&self, other: &CompositeRenderLayer) -> bool[src]
fn ne(&self, other: &CompositeRenderLayer) -> bool[src]
impl PartialOrd<CompositeRenderLayer> for CompositeRenderLayer[src]
impl PartialOrd<CompositeRenderLayer> for CompositeRenderLayer[src]fn partial_cmp(&self, other: &CompositeRenderLayer) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Prefab for CompositeRenderLayer[src]
impl Prefab for CompositeRenderLayer[src]pub fn from_prefab(data: Value) -> Result<Self, PrefabError>[src]
pub fn from_prefab_with_extras(
data: Value,
_named_entities: &HashMap<String, Entity, RandomState>,
_state_token: ID<()>
) -> Result<Self, PrefabError>[src]
data: Value,
_named_entities: &HashMap<String, Entity, RandomState>,
_state_token: ID<()>
) -> Result<Self, PrefabError>
pub fn to_prefab(&self) -> Result<Value, PrefabError>[src]
pub fn from_prefab_str(data: &str) -> Result<Self, PrefabError>[src]
pub fn to_prefab_string(&self) -> Result<String, PrefabError>[src]
pub fn post_from_prefab(&mut self)[src]
impl PrefabComponent for CompositeRenderLayer[src]
impl PrefabComponent for CompositeRenderLayer[src]impl Serialize for CompositeRenderLayer[src]
impl Serialize for CompositeRenderLayer[src]Auto Trait Implementations
impl RefUnwindSafe for CompositeRenderLayer
impl RefUnwindSafe for CompositeRenderLayerimpl Send for CompositeRenderLayer
impl Send for CompositeRenderLayerimpl Sync for CompositeRenderLayer
impl Sync for CompositeRenderLayerimpl Unpin for CompositeRenderLayer
impl Unpin for CompositeRenderLayerimpl UnwindSafe for CompositeRenderLayer
impl UnwindSafe for CompositeRenderLayerBlanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any, pub fn get_type_id(&self) -> TypeId
impl<'a, C> ComponentContainerModify<'a, ComponentContainer<'a, C>> for C where
C: Component, [src]
impl<'a, C> ComponentContainerModify<'a, ComponentContainer<'a, C>> for C where
C: Component, [src]pub fn fetch(world: &'a World, entity: Entity) -> ComponentContainer<'a, C>[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]impl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default,