Struct oxygengine_audio::system::AudioSystem [−][src]
pub struct AudioSystem<A> where
A: Audio, { /* fields omitted */ }Trait Implementations
type SystemData = (Entities<'s>, Option<Write<'s, A>>, Option<Read<'s, AssetsDatabase>>, WriteStorage<'s, AudioSource>)
type SystemData = (Entities<'s>, Option<Write<'s, A>>, Option<Read<'s, AssetsDatabase>>, WriteStorage<'s, AudioSource>)The resource bundle required to execute this system. Read more
Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTimeReturns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>Return the accessor from the [SystemData].
Auto Trait Implementations
impl<A> !RefUnwindSafe for AudioSystem<A>impl<A> Send for AudioSystem<A>impl<A> Sync for AudioSystem<A>impl<A> Unpin for AudioSystem<A> where
A: Unpin, impl<A> !UnwindSafe for AudioSystem<A>Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any, pub fn get_type_id(&self) -> TypeIdMutably borrows from an owned value. Read more
pub fn setup(&mut self, world: &mut World)
pub fn setup(&mut self, world: &mut World)Sets up World for a later call to run_now.
impl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default, pub fn try_default() -> Result<T, String>
pub fn try_default() -> Result<T, String>Tries to create the default.
fn unwrap_default() -> Self
fn unwrap_default() -> SelfCalls try_default and panics on an error case.